Amazon hired us to showcase their engine, Lumberyard. We created a demo in which nanobots swim through space avoiding obstacles like the trigrade to eradicate a tumor. We worked to showcase Lumberyard’s ability to handle real time fx and rendering.
Night Forest was a proof of concept game demo for Stadia’s Stream Connect announcement at GDC 2019. Massive Black was responsible for concepting, modeling, and integrating a magical feeling world of cooperative multiplayer gameplay and puzzle solving, to highlight the high performance of Stadia’s multiplayer streaming capability. We also helped design the streaming command center, a place where observers could view multiple synchronous streams and interact in real time with the players in-game.
What does real-time cooperative AR gaming look like? Mobile AR gaming hadn’t been fully explored, and we worked together with a team of designers and engineers to figure that out. How large or small should the playfield be? What UI and visual cues would be the most intuitive and easy to use? How detailed should objects be, and how far could we push the limits of current mobile phone technology to deliver the best looking and performing games possible? TruckStars and Nightenfell were the results of that exploration.

VVS: Truck Stars
What does real-time cooperative AR gaming look like? We worked together with a team of designers and engineers to explore the AR gaming space. Truckstars is a smash and grab, thrilling race to become king!

Stadia: Night Forest
Night Forest was a proof of concept game design for Stadia’s Stream Connect announcement at GDC 2019. Our goal was to highlight the high performance of Stadia’s multiplayer streaming capabilities.

Amazon: Nanomo
Navigate Nanobots through inner space. Dodge Tardigrades and fight cancer on a cellular level. Nanomo allowed us to create custom shaders and post processing filters, allowing us to showcase Lumberyards capabilities in ways it had not been used before.

Hook Bang: Missile Defense/Nightenfell
Missile Defense was the first attempt at exploring cooperative AR gaming. In search of a friendlier theme, Nightenfell was born. Check out the concepts to see how we were able to reskin an entire game while adhering to the game design and mechanics.

CCP: SPARC
SPARC is a fast paced competitive full body VR game set in a Tron-esque arena. It set in a Tron-esque arena. CCP asked us to do some very early concepts of what the arena and player character could look like in this futuristic world.

Bethesda: The Elder Scrolls
The Elder Scrolls: Legends is a digital collectible card game. Massive Black contributed cinematic, menu screen, and card illustrations.